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SoulRed12
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    VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

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    Post by Whitepath 11/12/2009, 9:24 pm

    Psh. I'll update that ol thing again sooner or later. So when are we lookin at an update Luke?
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    Post by luke 11/12/2009, 10:35 pm

    Hmm, this week definitely. I've been caught up in re-learning some ASM.
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    Post by dixee 11/14/2009, 2:33 pm

    I've got another set of (related) question about these mini-games. Will they need to be arcade-y in that you have a set amount of lives, and starting a new game actually costs something? Like, if I lose all my lives in a real arcade cabinet, I need to stick in a couple more quarters to keep playing. Will this be simulated in these games, and if so how? What's to stop someone from closing VL and navigating to the downloaded minigames folder to play them all for free? Is there some kind of check we should implement at the beginning of the game?
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    Post by Kt395 11/14/2009, 8:07 pm

    Hey luke... What's up? And what's with the moderator thing? Oh well. Next update this week... hmm....
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    Post by luke 11/14/2009, 8:39 pm

    INFO:

    VirtuaLife is offline for now... Getting Windows XP back onto the system... Every user on this forum knows how laggy it's been, well, it wasn't that way with XP, so there's my solution.

    You can expect VL back up tomorrow, with the website as well.
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    Post by dixee 11/15/2009, 2:28 pm

    I'm pretty sure that doesn't answer any of my questions, but thanks anyhow. Wink
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    Post by luke 11/15/2009, 3:18 pm

    Dixee, in giving me your GMK file, I take care of all that. It costs money to initially play the game, which will be handled by VirtuaLife... Within the minigame, if you lose, I'm going to make it to where you can only exit the game, not "play again" which is essentially unlimited plays for a single fee.

    I'll put in controls for making sure they don't play the game for free. A command called parameter_string().
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    Post by luke 11/15/2009, 7:45 pm

    ATTENTION:

    This is your admin double-posting. Thank ye.

    VirtuaLife server is now back up.. Expect an update very soon.

    UPDATES!!!

    Get 0.0.1.6 now! Features:

    1. Unlimited Username Bugfix - Thanks Dixee

    2. Collision!!!!!!!! - THANKS DIXEE

    3. Auto-updater uses a new system... Not visible to you, but better for me.
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    Post by dixee 11/15/2009, 10:03 pm

    Okay. So... I just need to make it nintendo hard like old arcade games and not have save points (checkpoints, yes, or lives would be pointless). I think this is something I can handle.
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    Post by luke 11/15/2009, 10:10 pm

    Great, I have no doubt in your abilities.
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    Post by dixee 11/16/2009, 2:48 am

    Which is funny, since you've never seen anything I've made.
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    Post by luke 11/16/2009, 7:15 pm

    Sure, but you don't always need material evidence to come to the conclusion that someone can create fine work Razz
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    Post by Mars 11/16/2009, 7:26 pm

    True... Same concept as hiring a new employee. you don't need to watch them work before you hire them.
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    Post by Kt395 11/16/2009, 10:44 pm

    Sorry about not being a regular Luke... I've had a ton of stuff going on. Life is crashing down on me, it's never been better, but there's never enough time anymore. Of course it still has it's ups and downs...

    Second, I'll PM you about making a topic online with maybe some different coding, but I can't stay on long, so I'll send it later. Science lesson of the day FTW!

    I'll try to be on for about 5 min a day *yes, that's a lot for me now*. Can't wait to see the collison update after I've been messing with you for so long... But I'll always find some unfixable bug Very Happy Good luck trying to stop me. I wish I could be on more, but being the nerd I am, I have too many current commitments to work on.

    I promise to try out the new version tomorrow, and congrats on another (probably) sucessful update! cheers
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    Post by luke 11/16/2009, 11:13 pm

    aHahaha thanks, KT :-) glad to hear life is picking up for ya Razz
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    Post by Kt395 11/16/2009, 11:15 pm

    Thanks I guess..........
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    Post by luke 11/16/2009, 11:16 pm

    Well if you wanna talk, tell me to get on VL.

    Next update, people, should be soon... Until 0.0.2, I'm focused on getting any bugs fixed, and putting in network lag-efficiency systems.
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    Post by Kt395 11/17/2009, 4:03 pm

    Collision system is nice! It still has a lot of bugs, but It's working for right now.
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    Post by Mr. Moderator 11/17/2009, 5:15 pm

    This is awesome! I never knew you had a website! Now I can talk here, even though I haven't seen anyone on VL, I can talk with people here. Even Kt is here! Who is John and Dixee though?
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    Post by dixee 11/17/2009, 5:20 pm

    Mr. Moderator wrote:Who is John and Dixee though?
    John Garcia and Alexis Newman. Also known as GmMkr and Dixee, respectively. John is the founder of these forums. Dixee is a moderator here, and also a programmer that happened to lend some aid to Luke.
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    Post by Mr. Moderator 11/17/2009, 5:23 pm

    Ok, well nice to meet you Dixee.
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    Post by dixee 11/17/2009, 5:24 pm

    Nice to meet you too.
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    Post by Whitepath 11/17/2009, 6:02 pm

    ...And NOW I feel left out >.>


    Last edited by Whitepath on 11/17/2009, 6:09 pm; edited 1 time in total
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    Post by Mars 11/17/2009, 6:05 pm

    I fail left out too

    Edit: aw he edited his post so now mine doesn't make sense... =(


    Last edited by Mars001 on 11/17/2009, 8:21 pm; edited 1 time in total
    dixee
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    Post by dixee 11/17/2009, 6:58 pm

    I just tried the collisions for the first time. They do work well Smile

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