+9
SoulRed12
Mars
dixee
killerboy666666
John
Kt395
Whitepath
Vivi_IX
luke
13 posters
VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF
luke- Admin
- Posts : 194
Join date : 2009-05-07
Age : 30
Location : Dallas, TX
Fixed... Ummm, read the PM i sent ya, KT.
John- Admin
- Posts : 265
Join date : 2009-04-20
Location : U.S.A.
@KT, right now we don't have a sig size restriction... but could you please make your sig smaller?
Kt395- New Member
- Posts : 91
Join date : 2009-11-03
Location : US of A, Kansas to be more precise
I'll do that now.
John- Admin
- Posts : 265
Join date : 2009-04-20
Location : U.S.A.
Thanks. :]
killerboy666666- Stranger
- Posts : 2
Join date : 2009-11-09
could I make like... a minigame..? not sure what I am gonna make, but I am sure I'm gonna make something. looks very cool, this game
Whitepath- New Member
- Posts : 109
Join date : 2009-10-26
Everyone is allowed to make a minigame =D. So go right ahead.killerboy666666 wrote:could I make like... a minigame..? not sure what I am gonna make, but I am sure I'm gonna make something. looks very cool, this game
luke- Admin
- Posts : 194
Join date : 2009-05-07
Age : 30
Location : Dallas, TX
killerboy666666 wrote:could I make like... a minigame..? not sure what I am gonna make, but I am sure I'm gonna make something. looks very cool, this game
Hey, of course you can make a minigame. There are no rules to minigames, they can be single player or online, RPG, platform, etc.
When you're done with it, upload a ZIP file of the GMK and other resources and email/PM me.
Thanks for checkin it out!
killerboy666666- Stranger
- Posts : 2
Join date : 2009-11-09
Whitepath wrote:Everyone is allowed to make a minigame =D. So go right ahead.killerboy666666 wrote:could I make like... a minigame..? not sure what I am gonna make, but I am sure I'm gonna make something. looks very cool, this game
thanks:) not sure what it's going to be... but I'll make something, could I use like... physics?
dixee- Moderator
- Posts : 138
Join date : 2009-10-26
Age : 33
Location : Orange County
I still haven't decided what mine is going to be either.
Mars- New Member
- Posts : 60
Join date : 2009-11-08
Age : 36
Location : Alaska
What kinds of many games do you need and what kinds do you already have?
Also, what do you mean source?
Is me using D&D a problem if I submit a minigame to you?
Am I asking to many questions?
Have they already been answered?
Are there any restrictions? Blood/gore and the such?
Also, what do you mean source?
Is me using D&D a problem if I submit a minigame to you?
Am I asking to many questions?
Have they already been answered?
Are there any restrictions? Blood/gore and the such?
dixee- Moderator
- Posts : 138
Join date : 2009-10-26
Age : 33
Location : Orange County
Good questions, Mars. I'd like to hear the answers too.
Mars- New Member
- Posts : 60
Join date : 2009-11-08
Age : 36
Location : Alaska
Just thought of a few more...
Any room/view size preferences?
Also File size restrictions?
Any room/view size preferences?
Also File size restrictions?
Kt395- New Member
- Posts : 91
Join date : 2009-11-03
Location : US of A, Kansas to be more precise
You're too encouraging dixee. There are no rules... remember? Except the format... But I'm pretty sure there are prefrences.
Whitepath- New Member
- Posts : 109
Join date : 2009-10-26
Mars001 wrote:What kinds of many games do you need and what kinds do you already have?
Also, what do you mean source?
Is me using D&D a problem if I submit a minigame to you?
Am I asking to many questions?
Have they already been answered?
Are there any restrictions? Blood/gore and the such?
Any kind of game. Any at all. RPG's, platforms, arcade.
Dunno
D&D is fine. He's barley adding things to them any way =P.
Never.
Some have.
Idk. I believe there might be.
What games do we have? Lol, well, one lotto game made by yours truly =P. Although its not really a lotto game, it's just.. well, a poorly made lotto game.
SoulRed12- Moderator
- Posts : 129
Join date : 2009-05-08
Age : 34
Location : West-coast USA
I assume this means the .gmk file for the game.Also, what do you mean source?
I'm sure D&D would work, but it might be easier for Luke to integrate it with the rest of VL if it were code.
Whitepath- New Member
- Posts : 109
Join date : 2009-10-26
SoulRed12 wrote:I assume this means the .gmk file for the game.Also, what do you mean source?
I'm sure D&D would work, but it might be easier for Luke to integrate it with the rest of VL if it were code.
Well. The only thing he's really integrating is the source file and maybe a configuration of the money style, which he can just use a global variable for change and bring it up whenever he wants. But, what ev.
SoulRed12- Moderator
- Posts : 129
Join date : 2009-05-08
Age : 34
Location : West-coast USA
Whitepath wrote:SoulRed12 wrote:I assume this means the .gmk file for the game.Also, what do you mean source?
I'm sure D&D would work, but it might be easier for Luke to integrate it with the rest of VL if it were code.
Well. The only thing he's really integrating is the source file and maybe a configuration of the money style, which he can just use a global variable for change and bring it up whenever he wants. But, what ev.
All I meant, was that code is easier to read and understand (for me, anyways), but if all he's doing is adding the money element then you're right, it probably won't be that big of a deal either way.
luke- Admin
- Posts : 194
Join date : 2009-05-07
Age : 30
Location : Dallas, TX
Here's the info.
When submitted, I will need your GMK and any resources (files) it needs to run in a ZIP... That means giving me your source code (GMK).. Don't worry, I don't have time to take it and run XD
Your game has NOOOO limits whatsoever. That means codes/D&D, I don't care. You can make it as bloody as you want to. (Keep the cussing toned down, though)
I do NOT incorporate minigames into VirtuaLife anymore. Here's how the system works:
You are in VL, and want to play a minigame. You go into that minigame's building, and it takes you to the main screen. This screen has highscores of users. If you have not played it previously, VirtuaLife will DOWNLOAD the ZIP file from my server and unzip it.
That ZIP has the game EXE and files necessary.
So, the minigames are completely seperate from the VirtuaLife code.
I *might* make an API that will allow developers to interface with VL, like get variables from it (I.E. money, health, items, etc) and be able to talk to the server. That shall be later though.
When submitted, I will need your GMK and any resources (files) it needs to run in a ZIP... That means giving me your source code (GMK).. Don't worry, I don't have time to take it and run XD
Your game has NOOOO limits whatsoever. That means codes/D&D, I don't care. You can make it as bloody as you want to. (Keep the cussing toned down, though)
I do NOT incorporate minigames into VirtuaLife anymore. Here's how the system works:
You are in VL, and want to play a minigame. You go into that minigame's building, and it takes you to the main screen. This screen has highscores of users. If you have not played it previously, VirtuaLife will DOWNLOAD the ZIP file from my server and unzip it.
That ZIP has the game EXE and files necessary.
So, the minigames are completely seperate from the VirtuaLife code.
I *might* make an API that will allow developers to interface with VL, like get variables from it (I.E. money, health, items, etc) and be able to talk to the server. That shall be later though.
dixee- Moderator
- Posts : 138
Join date : 2009-10-26
Age : 33
Location : Orange County
I've decided then. I'm making a retro arcade platformer. A good one, though. Not some half-assed last-ditch effort shoehorned in by a programmer that thinks he can do everything. I've seen too many of those in RPGs lately.
luke- Admin
- Posts : 194
Join date : 2009-05-07
Age : 30
Location : Dallas, TX
XD Hahahahahahaha! That made me laugh.
"Half-assed, last-ditch effort shoehorned in by a programmer..."
"Half-assed, last-ditch effort shoehorned in by a programmer..."
dixee- Moderator
- Posts : 138
Join date : 2009-10-26
Age : 33
Location : Orange County
good
Mars- New Member
- Posts : 60
Join date : 2009-11-08
Age : 36
Location : Alaska
I can probably make a decent scrolling shooter. If you want it soon I can make a poorly done (graphics wise) version then do a graphics update later.
luke- Admin
- Posts : 194
Join date : 2009-05-07
Age : 30
Location : Dallas, TX
Any time is good for me.
I still have some problems with my logic in the minigame system that I must work out first.
I still have some problems with my logic in the minigame system that I must work out first.
dixee- Moderator
- Posts : 138
Join date : 2009-10-26
Age : 33
Location : Orange County
I wouldn't have mine finished until the end of this month or some time next month. So, that's good.
luke- Admin
- Posts : 194
Join date : 2009-05-07
Age : 30
Location : Dallas, TX
Alright cool, it works out then.
I'm gonna use WP's slot machine minigame as my first testing unit.
I'm gonna use WP's slot machine minigame as my first testing unit.