Well who's tried writing an app in Game Maker? It's not really that easy.
I've found things like VisualBasic are much easier for apps mainly due to the innate ability to handle various events. GM does this as well--but for example we have to tell it how to handle a button, or an input box, whereas VisualBasic already has this handled for you. The irony is that GM was also programmed to do many things for you, yet certainly not in this area (perhaps why it wasn't just titled "program maker"). Strings are also an issue, since VB includes built-in functionality for "labels" whereas in GM the programmer must make a specific call to draw_text in the draw event of some object.
So what are some apps you've written, and what were your experiences?
I don't personally have much to say, because the only apps I've really written are a timer, and a few apps for math which draw parabolas, circles, and ellipses depending on the equations you give it. Maybe I'll find them on my ext harddrive and post them for you guys to have a look at.
I've found things like VisualBasic are much easier for apps mainly due to the innate ability to handle various events. GM does this as well--but for example we have to tell it how to handle a button, or an input box, whereas VisualBasic already has this handled for you. The irony is that GM was also programmed to do many things for you, yet certainly not in this area (perhaps why it wasn't just titled "program maker"). Strings are also an issue, since VB includes built-in functionality for "labels" whereas in GM the programmer must make a specific call to draw_text in the draw event of some object.
So what are some apps you've written, and what were your experiences?
I don't personally have much to say, because the only apps I've really written are a timer, and a few apps for math which draw parabolas, circles, and ellipses depending on the equations you give it. Maybe I'll find them on my ext harddrive and post them for you guys to have a look at.