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    VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

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    luke
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by luke on 11/8/2009, 3:21 pm

    Fixed... Ummm, read the PM i sent ya, KT.


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by John on 11/8/2009, 3:27 pm

    @KT, right now we don't have a sig size restriction... but could you please make your sig smaller?


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by Kt395 on 11/8/2009, 3:30 pm

    I'll do that now.
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by John on 11/8/2009, 3:41 pm

    Thanks. :]


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by killerboy666666 on 11/9/2009, 9:34 am

    could I make like... a minigame..? not sure what I am gonna make, but I am sure I'm gonna make something. looks very cool, this game Smile
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by Whitepath on 11/9/2009, 10:08 am

    killerboy666666 wrote:could I make like... a minigame..? not sure what I am gonna make, but I am sure I'm gonna make something. looks very cool, this game Smile
    Everyone is allowed to make a minigame =D. So go right ahead.
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by luke on 11/9/2009, 11:41 am

    killerboy666666 wrote:could I make like... a minigame..? not sure what I am gonna make, but I am sure I'm gonna make something. looks very cool, this game Smile

    Hey, of course you can make a minigame. There are no rules to minigames, they can be single player or online, RPG, platform, etc.

    When you're done with it, upload a ZIP file of the GMK and other resources and email/PM me.

    Thanks for checkin it out!


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by killerboy666666 on 11/10/2009, 4:28 am

    Whitepath wrote:
    killerboy666666 wrote:could I make like... a minigame..? not sure what I am gonna make, but I am sure I'm gonna make something. looks very cool, this game Smile
    Everyone is allowed to make a minigame =D. So go right ahead.

    thanks:) not sure what it's going to be... but I'll make something, could I use like... physics?
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by dixee on 11/10/2009, 4:33 pm

    I still haven't decided what mine is going to be either. Neutral


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by Mars on 11/10/2009, 5:59 pm

    What kinds of many games do you need and what kinds do you already have?

    Also, what do you mean source?

    Is me using D&D a problem if I submit a minigame to you?

    Am I asking to many questions?

    Have they already been answered?

    Are there any restrictions? Blood/gore and the such?
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by dixee on 11/10/2009, 6:31 pm

    Good questions, Mars. I'd like to hear the answers too.


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by Mars on 11/10/2009, 9:25 pm

    Just thought of a few more...

    Any room/view size preferences?
    Also File size restrictions?
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by Kt395 on 11/10/2009, 9:27 pm

    You're too encouraging dixee. There are no rules... remember? Except the format... But I'm pretty sure there are prefrences.
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by Whitepath on 11/10/2009, 9:29 pm

    Mars001 wrote:What kinds of many games do you need and what kinds do you already have?

    Also, what do you mean source?

    Is me using D&D a problem if I submit a minigame to you?

    Am I asking to many questions?

    Have they already been answered?

    Are there any restrictions? Blood/gore and the such?

    Any kind of game. Any at all. RPG's, platforms, arcade.

    Dunno

    D&D is fine. He's barley adding things to them any way =P.

    Never.

    Some have.

    Idk. I believe there might be.

    What games do we have? Lol, well, one lotto game made by yours truly =P. Although its not really a lotto game, it's just.. well, a poorly made lotto game.
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by SoulRed12 on 11/10/2009, 10:08 pm

    Also, what do you mean source?
    I assume this means the .gmk file for the game.

    I'm sure D&D would work, but it might be easier for Luke to integrate it with the rest of VL if it were code.
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by Whitepath on 11/10/2009, 10:11 pm

    SoulRed12 wrote:
    Also, what do you mean source?
    I assume this means the .gmk file for the game.

    I'm sure D&D would work, but it might be easier for Luke to integrate it with the rest of VL if it were code.

    Well. The only thing he's really integrating is the source file and maybe a configuration of the money style, which he can just use a global variable for change and bring it up whenever he wants. But, what ev.
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by SoulRed12 on 11/10/2009, 10:14 pm

    Whitepath wrote:
    SoulRed12 wrote:
    Also, what do you mean source?
    I assume this means the .gmk file for the game.

    I'm sure D&D would work, but it might be easier for Luke to integrate it with the rest of VL if it were code.

    Well. The only thing he's really integrating is the source file and maybe a configuration of the money style, which he can just use a global variable for change and bring it up whenever he wants. But, what ev.

    All I meant, was that code is easier to read and understand (for me, anyways), but if all he's doing is adding the money element then you're right, it probably won't be that big of a deal either way.
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by luke on 11/10/2009, 10:15 pm

    Here's the info.

    When submitted, I will need your GMK and any resources (files) it needs to run in a ZIP... That means giving me your source code (GMK).. Don't worry, I don't have time to take it and run XD

    Your game has NOOOO limits whatsoever. That means codes/D&D, I don't care. You can make it as bloody as you want to. (Keep the cussing toned down, though)

    I do NOT incorporate minigames into VirtuaLife anymore. Here's how the system works:

    You are in VL, and want to play a minigame. You go into that minigame's building, and it takes you to the main screen. This screen has highscores of users. If you have not played it previously, VirtuaLife will DOWNLOAD the ZIP file from my server and unzip it.
    That ZIP has the game EXE and files necessary.

    So, the minigames are completely seperate from the VirtuaLife code.

    I *might* make an API that will allow developers to interface with VL, like get variables from it (I.E. money, health, items, etc) and be able to talk to the server. That shall be later though.


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by dixee on 11/11/2009, 6:15 pm

    I've decided then. I'm making a retro arcade platformer. A good one, though. Not some half-assed last-ditch effort shoehorned in by a programmer that thinks he can do everything. I've seen too many of those in RPGs lately.


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by luke on 11/11/2009, 6:38 pm

    XD Hahahahahahaha! That made me laugh.

    "Half-assed, last-ditch effort shoehorned in by a programmer..."


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by dixee on 11/11/2009, 6:59 pm

    Smile good


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by Mars on 11/11/2009, 11:01 pm

    I can probably make a decent scrolling shooter. If you want it soon I can make a poorly done (graphics wise) version then do a graphics update later.
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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by luke on 11/11/2009, 11:14 pm

    Any time is good for me.

    I still have some problems with my logic in the minigame system that I must work out first.


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by dixee on 11/11/2009, 11:15 pm

    I wouldn't have mine finished until the end of this month or some time next month. So, that's good.


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    Re: VirtuaLife, MMORPG - 0.0.2.7 MOVED TO YYGF

    Post by luke on 11/11/2009, 11:16 pm

    Alright cool, it works out then.

    I'm gonna use WP's slot machine minigame as my first testing unit.


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