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		<title>GML (Game Maker)</title>
		<link>http://coderslounge.forumotion.com/gml-game-maker-f13/-t1.htm</link>
		<description>All discussions about the programming language GML used in Game Maker go here.</description>
		<lastBuildDate>Tue, 03 Nov 2009 23:21:04 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>GML (Game Maker)</title>
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			<link>http://coderslounge.forumotion.com/gml-game-maker-f13/-t1.htm</link>
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			<title>Programming style</title>
			<link>http://coderslounge.forumotion.com/gml-game-maker-f13/programming-style-t57.htm</link>
			<dc:creator>SoulRed12</dc:creator>
			<description>What's your programming style?



i.e., describe how you format your code.  Do you comment a lot, not enough, indent using two spaces or the tab key, put curly braces on their own line, etc.



When I program, I kind of mix and match...I'll put curly braces on their own line, for example, except when I'm getting impatient and I just stack all the statements inside the condition/loop/whatever on one line and surround them with the braces on the same line. Also makes it look neater IMO when  ...</description>
			<category>GML (Game Maker)</category>
			<pubDate>Tue, 03 Nov 2009 19:44:02 GMT</pubDate>
			<comments>http://coderslounge.forumotion.com/gml-game-maker-f13/programming-style-t57.htm#323</comments>
			<guid>http://coderslounge.forumotion.com/gml-game-maker-f13/programming-style-t57.htm</guid>
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		<item>
			<title>Favorite Function(s)?</title>
			<link>http://coderslounge.forumotion.com/gml-game-maker-f13/favorite-functions-t48.htm</link>
			<dc:creator>SoulRed12</dc:creator>
			<description><![CDATA[Mine's place_meeting(x,y,object).  So versatile and useful; everyone who's read my &quot;why not to use solid&quot; article on my blog will also know why I like that function so much.
<br />

<br />
What's yours?]]></description>
			<category>GML (Game Maker)</category>
			<pubDate>Sun, 01 Nov 2009 22:06:28 GMT</pubDate>
			<comments>http://coderslounge.forumotion.com/gml-game-maker-f13/favorite-functions-t48.htm#280</comments>
			<guid>http://coderslounge.forumotion.com/gml-game-maker-f13/favorite-functions-t48.htm</guid>
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			<title>Collision Checking</title>
			<link>http://coderslounge.forumotion.com/gml-game-maker-f13/collision-checking-t58.htm</link>
			<dc:creator>Whitepath</dc:creator>
			<description>Alright. So I'm in the middle of about 3 projects. One of which I want to base it directly around some nice collision checking. Say we were making a &quot;Brick Breaker&quot; game, where you have control of a paddle. The goal is for you to obviously hit the the ball into the stationary objects above, and stop the ball from going beyond your paddle. Well, if you want this to be a good game, you have to have some good collision checking right? Thing is, I have almost no experiance in CC (Collision  ...</description>
			<category>GML (Game Maker)</category>
			<pubDate>Tue, 03 Nov 2009 23:21:04 GMT</pubDate>
			<comments>http://coderslounge.forumotion.com/gml-game-maker-f13/collision-checking-t58.htm#327</comments>
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